This is the historical data for the Higher Education Horizon Report
This project is maintained by Hack-Education-Data
1 Year or Less:
Personal Broadcasting ![]()
1 Year or Less:
Social Computing ![]()
2 to 3 Years:
The Phones in Their Pockets ![]()
2 to 3 Years:
Educational Gaming ![]()
4 to 5 Years:
Augmented Reality and Enhanced Visualization ![]()
4 to 5 Years:
Context-Aware Environments and Devices ![]()