This is the historical data for the Higher Education Horizon Report
This project is maintained by Hack-Education-Data
1 Year or Less:
Electronic Books ![]()
1 Year or Less:
Mobiles ![]()
2 to 3 Years:
Game-Based Learning ![]()
2 to 3 Years:
Augmented Reality ![]()
4 to 5 Years:
Gesture-Based Computing ![]()
4 to 5 Years:
Learning Analytics ![]()