This is the historical data for the Higher Education Horizon Report
This project is maintained by Hack-Education-Data
1 Year or Less:
Electronic Books
1 Year or Less:
Mobiles
2 to 3 Years:
Game-Based Learning
2 to 3 Years:
Augmented Reality
4 to 5 Years:
Gesture-Based Computing
4 to 5 Years:
Learning Analytics