This is the historical data for the Higher Education Horizon Report
This project is maintained by Hack-Education-Data
1 Year or Less:
Massively Open Online Courses ![]()
1 Year or Less:
Tablet Computing ![]()
2 to 3 Years:
Games and Gamification ![]()
2 to 3 Years:
Learning Analytics ![]()
4 to 5 Years:
3D Printing ![]()
4 to 5 Years:
Wearable Technology ![]()