This is the historical data for the Higher Education Horizon Report
This project is maintained by Hack-Education-Data
1 Year or Less:
Flipped Classroom
1 Year or Less:
Learning Analytics
2 to 3 Years:
3D Printing
2 to 3 Years:
Games and Gamification
4 to 5 Years:
Quantified Self
4 to 5 Years:
Virtual Assistants