This is the historical data for the Higher Education Horizon Report
This project is maintained by Hack-Education-Data
1 Year or Less:
Bring Your Own Device ![]()
1 Year or Less:
Learning Analytics and Adaptive Learning ![]()
2 to 3 Years:
Augmented and Virtual Reality ![]()
2 to 3 Years:
Makerspaces ![]()
4 to 5 Years:
Affective Computing ![]()
4 to 5 Years:
Robotics ![]()