This is the historical data for the Higher Education Horizon Report
This project is maintained by Hack-Education-Data
1 Year or Less:
Bring Your Own Device
1 Year or Less:
Learning Analytics and Adaptive Learning
2 to 3 Years:
Augmented and Virtual Reality
2 to 3 Years:
Makerspaces
4 to 5 Years:
Affective Computing
4 to 5 Years:
Robotics