This is the historical data for the K-12 Horizon Report
This project is maintained by Hack-Education-Data
1 Year or Less:
Bring Your Own Device ![]()
1 Year or Less:
Cloud Computing ![]()
2 to 3 Years:
Games and Gamification ![]()
2 to 3 Years:
Learning Analytics ![]()
4 to 5 Years:
The Internet of Things ![]()
4 to 5 Years:
Wearable Technology ![]()