This is the historical data for the K-12 Horizon Report
This project is maintained by Hack-Education-Data
1 Year or Less:
Bring Your Own Device
1 Year or Less:
Cloud Computing
2 to 3 Years:
Games and Gamification
2 to 3 Years:
Learning Analytics
4 to 5 Years:
The Internet of Things
4 to 5 Years:
Wearable Technology